First, I must confess that I do not follow the current generation of video games or gaming journalism and have not for years. To be brutally honest, I feel that I live in a time warp where the nineties never ended and thus I pay more attention to what Nintendo releases on the Virtual Console and retrogaming from the fourth to sixth generations. However, I find the controversy over Zoe Quinn and her exploits has aroused my attention because of the firestorm that erupted from it. To the six or seven who have not heard about it yet–Eron Gjoni, Ms. Quinn’s former boyfriend aired his dirty laundry about how she cheated on him with five other men. Something I would not normally condone because of how petty and vindictive it is but the interesting part of the post is one of the men she slept with was her boss, Joshua Boggs, another was Nathan Grayson, who writes or wrote for Kotaku and RockPaperShotgun, and the other three being independent developers. With Ms. Quinn being an independent developer herself, now (in)famous for Depression Quest, the implication now is that gaming journalism and the independent gaming scene itself is rife with neoptism, elitism, and no one is familiar with the term “conflict of interest.” It appears that the masses are rising up against them and the aforementioned Kotaku, RockPaperShotgun, as well as the Escapist, Destructoid and other gaming news sites are circling the wagons.
Another thing I must make clear is that I do not identify myself as a feminist. Like the good reverend Martin Luther King Jr., I believe that people should be judged by the content of their character and not the color of their skin or the the chromosome they had received at conception. This group called The Fine Young Capitalists wanted to start a production that would promote female developers, something I actually believe would be an excellent opportunity for any woman to get her foot in the door– except Ms. Quinn torpedoed it. TFYC stated that they would create concept art for them to pitch their game, people on the Internet would vote on what game they wanted, and TFYC would produce said game without cost. The winner would receive 8% in royalties and the rest would go to charity. Somehow Ms. Quinn deemed this “oppressive” because “they expected women to work for free.” Apparently Ms. Quinn refused to consider that being the winning entry would look good on the winner’s resume. I mean, people use volunteer work as experience on their resumes doing things they feel passionate about, why not games? In any case, Ms. Quinn destroyed a perfectly good promotion that benefited women to suit her ideological ends.
As Internet Aristocrat mentioned in my previous link, the gaming media has taken a “social justice” flavor that paints the vast majority of gamers as misogynistic troglodytes. The trouble with so-called “social justice” and its acolytes that dub themselves “warriors” is that their thinking restricts itself to binary think. From what I have seen on Tumblr (and needed to take a cold shower afterwards), Social Justice Warriors (SJWs) believe there are two categories of people: the oppressors, who are typically white cis males, and the oppressed/victims, who are everybody body else. The oppressors are responsible for everything that is wrong with society (i.e. the patriachy, for one) and the victims are not responsible for their actions because it is always the oppressors fault and never theirs. In the case of Ms. Quinn, she intertwined her professional life, something that is largely public, with her private like when she got under the sheets with Boggs and Grayson who were contemporaries of hers. Yes, Eron Gjoni did a something horrible by exposing her infidelities, but it solely Ms. Quinn’s fault for compromising what little professional integrity she had by sleeping with (allegedly) five guys. However, I believe that Zoe Quinn sees herself as a perpetual victim of “the system” and thus absolved of any responsibility of her actions. In some ways her mewling over her private life is an implicit suggestion that she sees herself as an inferior in need of an army of (mostly white cis male) white knights to defend her. An irony that is not lost on me because the idea of a woman dependent on males to defend her honor strikes me as very anti-feminist.
In the end, I believe that video gamers are tired of the gaming media talking down to them and decrying them for being misogynists over actions of trolls. Forbes writer, Paul Tassi, seems to be indicative of how detached gaming journalists are from their audience when he says:
In truth, no one wants you to be completely unbiased, as that’s usually inescapably dull. They just want you to have their bias. Right now, the general consensus of the games press is to be extremely biased against those who use terms like “White Knight” and “Social Justice Warrior,” often the same people who will harass and threaten and psychologically destroy those in the industry, or often the press themselves.
And yet it is so easy to look the other way when Zoe Quinn send her pals in the video game press corps to ban a group that wanted to showcase women in video games from Twitter and dox one of the organizers.
Their hypocrisy is galling, but at least the gaming press will learn a painful lesson (assuming they are capable): those that sow the wind will reap the hurricane. The media is nothing without the trust of its reader/viewership and in their attempts to suppress an honest discussion of this issue by issuing bans, the they only make themselves appear guiltier.
As for me, I think I will go play some Super Metroid because as a misogynist white cis male gamer, I hate playing a game with a woman as a protagonist.